Its icon would be repurposed for the Combine Ring powerup in, Breaking this monitor gives Sonic invincibility, power sneakers and a shield all at the same time. At the title screen, press Down, Down, Down, Left, Right, A to go to the sound test. Sonic The Hedgehog 2 - 8 Bit 18. The icon is used in the 2013 remakes of. Conveyor belt platforms for the Past version of Quartz Quadrant. Developer: As mentioned above, setting all three Sound Test selections to 07 will load this stage that features the enlarged head of Eggman as its background and has a rather difficult layout. The final boss music plays in the background. Sonic 3D Blast … This game has regional differences. To complete a stage and collect the Time Stone reward, the player must seek and destroy … The text "WELCOME TO SECRET SPECIAL STAGE" will appear, after which that stage will load (see below). Sonic Spinball 23. Metallic Madness Present music plays in the background. It reimagines the Sonic CD Special Stages, and was created in Game Maker: Studio in a mere 3 weeks! Filters. FM NO.42 PCM NO.04 DA NO.21: An unusual Batman tribute. An animation of Sonic falling into the distance. It can stop the animations of rings and monitors as well as rotating palettes, but that's it. Note that you will be taken back to the title screen upon completion of the selected level or upon attempting time travel. Drawn by Takumi Miyake, landscape and visual designer for Sonic CD. This game has unused cinematics. However, the game was modified to feature the speed of Sonic 2 with CD abilities. The other alternative is to create Good Futures for each and every level, which I personally find to be the easier and more fun option. The "Little Planet" theme plays here. This monitor has no effect. Regular switch sprite present for comparison. If the level was ended by attempted time travel, entering the Level Select again and choosing another level will start the level as if you had traveled through time, keeping any rings and accumulated time from the last level. Sonic Labyrinth 14. This game has a hidden level select. Later used in. This is that song that plays while your … There's this particular piece of unused graphics located at 0x03695A in R11A__.MMD: It seems to fit the sprite mappings for this object perfectly: So, it is very well possible that this object was intended to generate a waterfall, like so: Press Up, Down, Down, Left, Right, B at the title screen. SoundCloud. Sonic 1's level select screen palette data from is leftover in R11A__.MMD at offset 0x000654. This object moves downwards quickly for a bit and then disappears. It's possible that an extra Time Stone was to be collected here at one point, though it's probably just a little bonus thrown in for curious players, much like the hidden pictures. Not sure, but it sounds like something rising or powering up. FM NO.42 PCM NO.03 DA NO.01: Sonic… Special Stage . Interestingly, the first sprite was used in the Game Gear and Master System versions of Sonic 2 for the title card of Underground Zone. Sonic The Hedgehog - 8 bit 15. This game has a hidden sound test. A broken switch that may have been used in the Bad Future of a Zone to prevent access to certain routes. This suggests that this animation could have either been used for an alternate death animation or if Sonic was caught by an environmental hazard that dangles him in the air somehow. Purpose unknown. Drawn by Takumi Miyake, landscape and visual designer for Sonic CD. This game has unused objects. 2020-03-03T01:23:11Z Comment by Thicconov-420. Not sure what it is. An animation of Sonic shrugging his shoulders. A giant ring will float above the finishing sign which Sonic can jump through to enter the special stage. 1 before the chunk data and 1 at the end of the file. His spikes rise during each frame, in the final frames of the animation, the very bottoms of his feet disappear, and he has an annoyed frown on his face. These sprites are also found in, An animation of Sonic leaping. A rather creepy wallpaper collage featuring multiple Sonics with a freakish humanoid face. Sonic The Hedgehog 3 and Knuckles 219. The Tails unlock screen on the 2011 remake also says "SEE YOU NEXT GAME", likely as a reference to this screen. Similar to the other horizontal pole sprites from Wacky Workbench, this one has Sonic swinging his feet forward. The game boasts 7 stages from Sonic CD, a new boss stage, plus an additional secret or two for the best players. When you complete a Special Stage, you earn … Drawn by Yasushi Yamaguchi (also known as Judy Totoya/Toyota, as seen here), character designer for Tails and special stage designer for Sonic CD. The objective in the Special Stages is to chase down and destroy all six UFOs in each of them. A very high-pitched "ding" sound. Sprites of Amy with hearts in her eyes. Who the initials belong to is unknown. These sprites are found in, An animation of Sonic being pulled up by...something. As in Sonic the Hedgehog, Special Stages can be accessed at the end of each Zone if the player has collected, and is holding on to at least 50 rings. Like the platforms above, this object exists in the Present and Futures, but this unique Past variant doesn't appear anywhere. This could have been used in Tidal Tempest when walking through the water, to simulate an attempt at moving more quickly. Sounds like a Spin Dash or a Super Peel-out being jammed. The only songs that weren't altered were the Past themes since those were played through the PCM chip and not Redbook. Completing this Special Stage will display a secret credits screen. Search. It may have been used in Wacky Workbench, which contains various level elements with the potential to electrify the player. Drawn by. Sonic CD Edition is a ROM hack based on the original game Sonic 1. A modified version of this sprite appears in. Just like the CD, this hack promotes exploration. Level 2 was also missing in the PC version, known as R2 because of the way the PC version stored the levels in R# folders. A different version of the sound heard when pressing a button. The special stage consists of a three-dimensional, flat surface. However, when they were building the level files, instead of filling the areas of padding with 00, it just used whatever data was left in the memory space used to hold the assembled file data before. Explore the land while keeping the traditional Sonic touch in Sonic CD Edition! A higher-pitched version of Sonic losing his rings. Sonic, Metal Sonic, and Eggman gettin' funky. Sounds like something from a Initial D game atleast the beginning. This game has debugging material. Drawn by Kazuyuki Hoshino, character/special stage/visual designer, and illustrator for Sonic CD. cheery?, than the English one. This was used as the extra life sound in the v0.51 and 712 prototypes, in the final game he says "Yes!" They can also access some of these in Palmtree Panic Act 3 by beating the boss, using debug to place themselves far below the coordinates of the boss fight, and then exiting debug. Purpose unknown. While these platforms exist in the Present and Futures, they do not appear anywhere in the Past at all, so these Past variants are never seen. The Japanese text reads "たのしさ∞ セガ・エンタープライゼス まぢん画" (Infinite fun. Sonic grabbing onto something and attempting to create traction.


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