Junk in the Trunk If you have any Mystical Tutor, they go great with Tinker. +Prototype Portal | Imprint — When Prototype Portal enters the battlefield, you may exile an artifact card from your hand. Sin Prodder can be repeatable draw, but more times than not an opponent will take the damage and have you put the card into your graveyard which is not helping you. This site © 2020 TappedOut.net, LLC It should have just said "is tapped". The other thing is that your Mycosyth Lattice would have made sure that your Myr is an artifact creature anyways. Artifact is the creature supertype, it has nothing to do with color! Untap all artifacts you control during each other player's untap step. Unwinding Clock for Control Decks? However, there are still timing issues with both cards. Since you cannot activate Tezzeret's ability during your untap phase, you're stuck with the Kill Switch tapped when you want it untapped and you don't want to untap it during your main phase since your stuff would just stay tapped. It's much simpler than we were all making it. by Jay3401, Oops, scratch that on the Unwinding Clock, you’ve got it. Maybe Transmuter itself is too powerful? It also has good interaction with Unwinding Clock letting you on everyone's turn put a counter on all your artifact tokens. Since they're tutors that cheat the artifact onto the battlefield. As for the rest of the cards, I’d suggest Thoughtcast for draw and Seat of the Synod since it’s an artifact. Unfortunately for your combo, that's not how it works. Unwinding Clock would untap all of your artifacts (including Kill Switch) during your opponents untap phase, which would undo what you're trying to accomplish and allow him/her to untap their stuff. by Optimator, Engineered Explosives How does Imi Statue + Unwinding Clock interact? I think the wording "remains tapped" is what throws us all off. by Koplarski, Urza Artifact Commander I think I have 4xManifold Key's as well. NEVERMIND! How do you untap your Myr? For causal upgrades my advice is add cards that give you repeatable value; either draw, artifact tokens or pump for tokens. You just need to make sure that you include something to hit your opponent hard with when he's all locked up. It's not worth playing because of this and honestly it's not worth playing in any deck, but that's another discussion. I didn't realize that you only determine what objects to untap once. Kill Switch untaps regularly during your untap phase since it does not say that you may choose not to untap it. It creates a Myr at your combat step then all token creatures you control can become any token creature you control. (You see all cards that player could see and make all decisions for the player.) by CannedCanOpener, The Lost Art(ifact) of Keeping a Secret Get rid of all the small creatures. Instead of more control, focus on your artifact game plan with Saheeli? You'd have to make sure that you played an island AFTER you activated the Kill Switch so that you'd have it available for mana on your next turn during your upkeep so you could cast your Twiddle. Magic the Gathering, FNM is TM and copyright Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc. All rights reserved. Should I include things like Palladium Myr at all for more mana or only the medium to large creatures? Terms of Use | You're playing casual, but how casual? by JANKYARD_DOG, Existential Dread Is Whir of Invention and Reshape too powerful? In that same vein of thinking All Is Dust could be handy as well. by TheTitanSR71, Slobad's Dwemer Workshop (Active) This site is unaffiliated. No! by LandoLRodriguez, [Primer] Jhoira, Contraption Captain Unwinding Clock would untap all of your artifacts (including Kill Switch) during your opponents untap phase, which would undo what you're trying to accomplish and allow him/her to untap their stuff. Ghirapur AEther Grid, Whir of Invention, and Inspiring Statuary help you put the unused tokens to even more use, Unwinding Clock is useful for getting them untapped to keep the train moving! http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=22318, i think that i can use the grand arch to turn my myr into a blu creature for one turn then tap all the artifacts and at the beginning of my next turn i tap the myr to untap the switch using the filigree sages ability. Please give me a better idea of what your playgroup is like before I continue with advice :). Steel Overseer has great interaction with artifact tokens especially Thopters. Contact | You specifically mentioned your playgroup in the description which I didn't see before I first commented. (see Wizard's errata: Actually, the explaination is in the card's text too since it says "Tap all OTHER artifacts. Run mainly medium to large artifact creatures? Does a noncreature artifact keep its activated abilities when it is turned into a artifact creature? What about Treasure Mage? Help | Omg I want to Unwinding Clock someone bad now ;P. I feel like you could use a reliable way to win the game when things don't go to plan. Even Darksteel Citadel would be good as a playset. If you used tezzeret or unwinding clock it would work! For control you've added three very good counterspells (Counterspell, Swan Song and Negate).

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